THIS YEAR
Unreal Engine DeveloperCourse Roadmap

AVAILABLE SOON! TUTORIAL COURSE (SEE TIMETABLE): UNREAL ENGINE SOULS LIKE ACTION-ADVENTURE-RPG
About the course: In this course you program “on the go”, which means that, unlike other courses, you learn various tips and tricks from the game developer. Here you also see how game projects are really built and how they are debugged in order to reach the goal.
“If you want to get a feel for real game development and understand the development processes, mindset and methods for debugging and troubleshooting, then this is the place for you.“
“With this course, it’s not enough just to copy what is done here! You also learn the how and why, which is also much more important if you want to expand your knowledge of game development. We guarantee that you will learn something valuable about game development in this course.”
“So this course is not a classic “how to” and done tutorial, but a journey into real game development.”
Thank you for your interest in my UnrealEngine course
“Unreal Engine Souls Like Action-Adventure-RPG”.
Here are some important notes before you take the plunge:
In this course, you’ll learn REAL game development. You’ll watch a game being developed from scratch in front of your eyes.
If you want to attend a course where the instructor copies and pastes his code, then this is not the course for you. You will see how problems are reacted to, how they are fixed and how solutions are found – by far the most important skill in game development.
Also visit our Discord server to interact with the community
Please also leave me a supporter subscription to unlock all course videos in 4K
Unreal Engine Kurse
duration
39 Hours
materialS
Click on the individual chapters to find out more about the course content
ARE VIDEOS RECORDED IN ADVANCE?
Yes, the Unreal Engine videos are pre-processed so you only get the high quality and edited version. This has the advantage that you can follow the video step by step to learn everything effortlessly.
Project structure and base classes
- Introduction
- Join the Discord as a community!
- Edit sword and shield in Blender
- Default settings of the hero character
Player character movements
-
Motion input
-
Set up simple animation blueprint
-
Sprinting for multiplayer
-
Rolling
-
Basic attacks
Picking up objects
- How to debug
- Basic recording class
- Short sword pickup and structures
- Pickup name on the player screen (UI)
- Creating the pickup logic
- Equip sword
- Equip shield
- Equip helmet
Player damage and statistics
- Apply damage with Anim Notify State
- Player stats and HP reduction
- Player health bar UI
- Player death and freeze movement
- Player death screen
The first NPC opponent: The TROLL
- NPC base class and troll setup
- NPC roaming
- NPC discovering and chasing players
- NPC harassment with aggro
- Initial NPC attack settings
- Complete light attack
- Heavy troll attack and knockback
- Troll attack and knockback
- Troll projectile vomit attack
Building an outside world
- Shaping the landscape and
illuminate the surroundings - Adding assets with the Quixel Bridge
- Adding foliage and temporary
- AA enhancements
Improve gameplay mechanisms
- Roll NPC and inflict damage
- Freeze movement during the attack
- Heavy attack for players
- Add some sound effects
- Reset NPC and delete player target
- Player steps on physical materials
- Blocking with shields
Endurance system and collecting XP
- Consume and restore stamina when sprinting
- Add XP on NPC death
Target system
- Components of the actor and initial settings
- Targeting enemies
- Aim at the target and draw the widget
- Rotate the camera around the target
AI of the knight boss (Optional)
- Introduction and initial setup
- Entry and first attack
- Damage and effects of the attack
- Additional boss attacks
- Penalties and targeting for players
- Multidirectional rolling
- Player knockback and stun
- Boss health bar
- Knockdown fix and multiplayer boss health bar
- Health bar
Relaxing by the campfire
- Setting up the campfire class
- Repair pickup actor
- Further corrections and creation of the Game class
- State
- Reset AI
- Restore player HP
- Level Up System (Part 1)
- Level Up System (Part 2)
- Level Up System (Part 3)
Bonus material: Mini projects
Basics: Create a top-down shooter in Unreal Engine 5
How to create a 2D game in Unreal Engine 5
Earlybird -subscription now available at a lower price
Join us for a limited time and secure a reserved spot in our online course with the Unreal Engine game engine today!
Learn step-by-step how to create a first-person 3D Souls like action-adventure RPG for multiple players in the Unreal Engine with Steam support!
With the Unreal Engine, you can easily develop 2D games as well as breathtaking 3D games.
I’ll show you how to do this in a crash course video in the bonus material after the course at the end!
The entire course is currently being revised and is designed to give you the best possible introduction to game development with Unreal Engine.
In the page elements you can already see a rough overview of the topics, have fun following along step by step.
Let’s see how many points we work through in time, the plan is to provide you with one hour of course material every day!
In the meantime, we have already completed 38 hours and 28 minutes of revised course material.
A learning by doing process! Have fun with all the video material!
See you in the course! 🙂
No Results Found
The page you requested could not be found. Try refining your search, or use the navigation above to locate the post.